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▶️ Designing a Responsive Button
▶️ Designing a Responsive Button

Create a responsive Button Component and use Artboards to preview it in different states.

Updated over a week ago

Artboards are a powerful way to preview a Component in various scenarios at the same time. In this tutorial, we’ll create a responsive Button Component and use Artboards to preview it in different states. This will allow us to see how changes in layout, color, and typography react to multiple scenarios all at once, making it a great way to build a design system! But, before we get ahead of ourselves, let’s start by simply creating a Button Component.

1. Create a Button.

To create a Button Component, start by inserting a Text layer from the Insert (+) menu and then from the Inspector panel, apply the Background modifier. To make our Button a bit more realistic, let’s:

  1. Apply the Padding modifier to it, making sure that we place it before the Background modifier, so that it gets applied to the Rounded Rectangle, too.

  2. Replace “Hello, world!” with “Continue”.

  3. Select the Rounded Rectangle Background Modifier in the Layers panel and change the Color from the Inspector panel to System Gray 3.

Pro Tip
Alternatively, you can insert a Text layer by typing T on your keyboard.

2. Turn your Button into a Component.

To make the Button reusable, let’s turn it into a Component. This way, you’ll be able to insert Instances of your Component into Artboards with different preview settings.

To turn a layer into a Component, select it in the Layers panel or on the canvas, and click on the Create Component button in the toolbar.

⬇ Note
An alternate way of turning a layer into a Component is to right-click on the layer in the Layers panel or on the canvas, and then click on Create Component. Or you can use the keyboard shortcut ⌥⌘K.

3. Preview your Button in different states.

Easily compare how changes in layout, color, and typography affect your design by placing Component Instances into Artboards.

Artboards are a defined area within which layers are grouped in, making it easy to design apps and app elements for different sizes. You can either add one from the Insert (+) menu or use the keyboard shortcut A.

By adding multiple Artboards to the canvas, you’ll be able to preview how your Button will look in various scenarios at the same time. Let's start by creating one Artboard.

Embed your Component Instance in an Artboard.

You can insert an Instance of the Button Component from the Components section of the Insert (+) menu. Then, right-click the Button Component Instance to embed it in an Artboard.

Note

Alternatively, after you’ve inserted a Component Instance, you can insert an Artboard to the canvas and place the Component Instance within it. Then, from the Inspector panel, click on Fit to make the frame of the Artboard fit the Instance.

Change the Preview Controls.

Each Artboard has its own Preview Controls, making it easy to see how your design will respond to different user settings such as screen size, color scheme, language, and text size.

To access the Preview Controls, select the Artboard in the Layers panel or on the canvas, and from the Inspector panel, click on the Preview Button.

By default, the Artboard will use the same color scheme as your Mac. In this example, my laptop is set to Light Mode, so the Artboard reflects this setting. If you want to see how this Button would look when a user’s device is in Dark Mode, set the Appearance to Dark. As you can see in the video below, in Dark Mode, the text is displayed in white instead of black, and the System Gray we chose is darker.

Duplicate Artboards and adjust the Preview Controls.

To see how this Button will look when a user has the ‘Larger Text’ accessibility feature enabled and set to a Text Size of Accessibility Large, you can right-click on the Artboard to either Copy and Paste it, or simply Duplicate it, and from the Preview Controls in the Inspector panel, change the Appearance back to Light, and add the applicable Text Size.

Pro Tip

From the Preview Control, you can also set your design to Increased Contrast, to see how users with the 'Increased Contrast' accessibility feature enabled will see your design. You can even preview how users who speak one of the 35 languages supported by the iOS simulator will see your design.

Rename each Artboard.

To make it easy to keep track of each preview type, make sure you change the name of each Artboard accordingly in the Layers panel.

4. Adding an icon to your Button.

Next, let’s add support for an optional icon in our Button. We’ll use the Conditional layer and Properties to make the icon customizable, or to hide it entirely. Let’s start by inserting and configuring a Symbol.

Create a Symbol.

With the Button Component selected, insert a Symbol layer from the Insert (+) menu, and from the Inspector panel, select the chevron.right.circle Symbol.

Note

Notice how as you make adjustments to the Component, the changes are reflected across all of the Component Instances.

To arrange the Text and Image layers horizontally, select both of them in the Layers panel and right-click to embed them in an HStack. The Padding and the Background modifiers currently only apply to the Text layer, so in the Layers panel, drag them into the HStack instead.

Create a Boolean Property.

Before we can embed the icon in a Conditional layer to conditionally show and hide the icon, we first need to create a Property with a default value that we can then bind the Conditional layer to.

In this example, let’s create a Boolean Property with a default value of False, since we’ll want all Instances of the Component to hide the icon unless otherwise specified.

To do so, select the Button Component in the Layers panel and insert a Boolean Property from the Inspector panel. We can call it icon and set the default value to False.

Embed the Symbol in a Conditional Layer.

To make the Symbol conditionally appear, select the Image layer in the Layers panel or on the canvas, and click on the Conditional toolbar button. Then, add a Condition from the Inspector panel, specifying that the icon property must be True for it to appear.

Since we set the default value to False, the Symbol will no longer be visible.

⬇ Note

Alternatively, you can right-click on the Image layer and click on Make Conditional in the menu pop-up.

Make the icon visible in various Button states.

Now, when you click on any Instance of the Button Component, you can reveal the icon by setting the icon Property to True. Let’s take a look and see what the Button will look like with and without the icon when a user’s device is set to Dark Mode.

★ Pro Tip

To change the Property back to its original state, click on the refresh icon in the top-right corner of the Properties section.

5. Build a Component library.

The more Properties and Conditionals that you add to your Component, the more options you have to configure in each Artboard. As you can see, this is a great workflow for building a design system!


Resources

🔻 Download the Judo File

If you’d like to see how we built this Button library, download the file: Buttons.judo

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